Getting Started with Microsoft Expression Blend: A Beginner’s Guide

Getting Started with Microsoft Expression Blend: A Beginner’s GuideMicrosoft Expression Blend (often called Blend) is a design tool originally created to build rich, interactive user interfaces for applications based on XAML technologies such as WPF (Windows Presentation Foundation), Silverlight, and later Universal Windows Platform (UWP). Blend focuses on the visual and interactive aspects of app design—layout, styling, animation, and visual states—allowing designers and developers to collaborate more effectively.

This guide walks you through the essentials: what Blend is for, how it differs from Visual Studio, installation and setup, the main workspace and tools, creating your first project, working with controls and XAML, styling and templates, simple animations and visual states, basic data binding, tips for collaboration with developers, and pointers to further learning resources.


Who should read this

  • UI/UX designers who need to prototype and design XAML-based interfaces.
  • Developers who want to create rich, animated front ends with precise visual control.
  • Students and hobbyists exploring desktop or Windows app UI development.

Blend vs Visual Studio: understanding the difference

  • Blend is design-first. It provides pixel-level control over visuals, advanced animation timelines, behaviors, visual states, and templates.
  • Visual Studio is code-first. It focuses on project structure, debugging, and code editing.
  • Both tools edit the same XAML and can be used side-by-side on the same project; designers often use Blend for the UI while developers use Visual Studio for logic.

Installing Expression Blend / Where to get it

Microsoft Expression Blend as a standalone product evolved into Blend for Visual Studio. For modern XAML projects:

  • Use Blend for Visual Studio, included with Visual Studio editions (Community/Professional/Enterprise). Install via Visual Studio Installer by selecting “Blend for Visual Studio” or choosing the Universal Windows Platform/.NET desktop workloads.
  • For historical/legacy Silverlight or Expression Suite users, older standalone Expression Blend versions exist but are obsolete for new development.

The Blend workspace — overview of key panels

When you open Blend, the workspace includes several primary areas:

  • Toolbar / Menu: common file and project commands.
  • Artboard / Designer: WYSIWYG canvas where you place and arrange UI elements.
  • Document Outline: hierarchical view of visual tree/controls.
  • Assets panel: controls, styles, media assets and behaviors you can drag to the artboard.
  • Properties panel: modify properties (layout, appearance, events) of selected elements.
  • States panel: define Visual States and manage transitions (for different UI modes).
  • Objects and Timeline: animation timeline for selected elements; keyframe-based animations.
  • XAML editor: view or edit the generated XAML markup directly.
  • Resources panel: centralized place for brushes, styles, templates, and other resources.

Creating your first project

  1. Open Blend for Visual Studio.
  2. Choose a project type: WPF App (.NET), UWP, or Silverlight (if supported).
  3. Name the project and set location.
  4. Blend opens the MainWindow (or equivalent) in the designer.

Example workflow:

  • Drag a Grid from Assets onto the artboard.
  • Add a Button and a TextBox.
  • Use the Properties panel to set Width, Height, Margin, and Content.

Working with XAML and the visual tree

  • XAML is the declarative language describing UI elements, layout, bindings, and resources.
  • The Document Outline shows nesting (e.g., Window > Grid > StackPanel > Button).
  • Selecting an element highlights it in the XAML editor and Properties panel.

Sample XAML for a simple layout:

<Window x:Class="BlendDemo.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"         xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"         Title="Blend Demo" Height="350" Width="525">   <Grid>     <StackPanel Margin="20">       <TextBlock Text="Enter name:" Margin="0,0,0,8"/>       <TextBox x:Name="NameBox" Width="200"/>       <Button Content="Say Hello" Width="100" Margin="0,10,0,0" Click="SayHello_Click"/>     </StackPanel>   </Grid> </Window> 

You can edit XAML directly to add attributes, attach events, or declare resources. Blend updates the designer in real time.


Styling, resources, and control templates

Blend excels at managing visual styles and templates.

  • Resources: define brushes, colors, styles centrally in App.xaml or a ResourceDictionary.
  • Styles: reusable property sets for controls (fonts, margins, colors).
  • ControlTemplates: override the visual structure of a control (e.g., restyling a Button).

Creating a style in Blend:

  • Select a control with desired appearance.
  • Right-click → Edit Style → Create Empty / Create Style Resource.
  • Choose scope (Application, This Document, or Selected Element).
  • After creating, reuse the style on other controls.

Example resource:

<SolidColorBrush x:Key="PrimaryBrush" Color="#FF007ACC"/> <Style x:Key="PrimaryButton" TargetType="Button">   <Setter Property="Background" Value="{StaticResource PrimaryBrush}"/>   <Setter Property="Foreground" Value="White"/>   <Setter Property="Padding" Value="8,4"/> </Style> 

Animations and Visual States

Blend provides timeline-based animation and the Visual State Manager for state-driven UI.

  • Use the Objects and Timeline panel to create Storyboards and keyframe animations.
  • The States panel organizes UI into named states (e.g., Normal, MouseOver, Disabled). Transitions between states can be animated.

Simple animation steps:

  1. Select element, open Objects and Timeline.
  2. Create a new Storyboard (name it).
  3. Move the playhead, change a property (e.g., Opacity or TranslateTransform), and Blend inserts keyframes.
  4. Preview animation using Play controls.

Use Visual States for controls or user controls to handle mode changes without imperative code.


Basic data binding and sample data

Blend can generate sample data, making it easier to design layouts that expect collections or complex objects.

  • Use the Data panel (or Library → Sample Data) to create sample collections and objects.
  • Bind UI elements to sample data via the Properties panel or directly in XAML.

Example of binding a ListBox:

<ListBox ItemsSource="{Binding People}">   <ListBox.ItemTemplate>     <DataTemplate>       <StackPanel Orientation="Horizontal">         <TextBlock Text="{Binding Name}" Margin="0,0,8,0"/>         <TextBlock Text="{Binding Age}"/>       </StackPanel>     </DataTemplate>   </ListBox.ItemTemplate> </ListBox> 

In runtime, replace sample data with real view models implementing INotifyPropertyChanged and ObservableCollection.


Interactivity and behaviors

Blend includes built-in Behaviors (small reusable interaction components) like CallMethodAction, ControlStoryboardAction, and EventTriggerBehavior. Behaviors allow designers to add interactivity without writing code-behind.

To add a behavior:

  • Open Assets → Behaviors.
  • Drag a behavior onto an element and configure its properties.

Tips for collaborating with developers

  • Keep visuals and logic separated: prefer MVVM (Model-View-ViewModel).
  • Put styles and templates in ResourceDictionaries to avoid merge conflicts.
  • Avoid editing runtime-generated XAML in multiple tools simultaneously—use source control and agreed ownership of files.
  • Use sample data in Blend, but ensure bindings work with real view models.

Common pitfalls and troubleshooting

  • Unexpected layout changes: check Margin, Alignment, and parent container behavior (Grid vs StackPanel vs Canvas).
  • Data bindings not updating: ensure DataContext is set and view models implement INotifyPropertyChanged.
  • Animations not playing: verify Storyboard is started or attached to a Visual State; check element names and targeting.
  • Performance: complex templates and heavy animations can hurt runtime performance—profile and simplify visuals where needed.

Further learning resources

  • Official Microsoft docs for WPF, UWP, and XAML.
  • Blending-specific tutorials and sample projects in the Visual Studio documentation.
  • Community blogs and GitHub repos with styles and templates.
  • Books and courses on MVVM, XAML performance, and animation principles.

Example: small project walkthrough (Make a simple animated login card)

  1. Create a new WPF App and open MainWindow in Blend.
  2. Add a centered Border with rounded corners and a Grid inside.
  3. Place two TextBoxes (username/password) and a Button.
  4. Create a Visual State group “FormStates” with states: Normal, Loading, Success.
  5. In Loading state, animate button Content to a spinner (or reduce Opacity) using Storyboard.
  6. Bind Button command to ViewModel that simulates authentication; switch states from code or behaviors.

This blends layout, states, animation, and data binding—demonstrating typical Blend workflows.


Getting comfortable with Blend takes practice: explore the Assets panel, experiment with Storyboards and Visual States, and keep styles centralized. Blend’s value is enabling designers and developers to craft expressive, animated, and maintainable XAML interfaces with fewer trade-offs between visuals and code.

Comments

Leave a Reply

Your email address will not be published. Required fields are marked *